
Channel: Unity
Category: Gaming
Tags: indiegame enginevolumesouterunity3ddarkenessunity technologieslightinggame developmentunitygame devoptimizationvolumetricocclusionwildsgames
Description: Spoilers for Echoes of the Eye ahead! We look at how the team created their own occlusion volumes to simulate darkness without the excessive use of lights. Join Unity and Mobius Digital as we explore the solar systems of Outer Wilds one planet at a time! 📺 Watch the full video: on.unity.com/3F7bp9i ➕ Follow us on Twitch: twitch.tv/unitytech Hosts: Hasan Al Salman - Community Manager, Unity @HalSalmn) Wesley Martin - Art Director, Mobius Digital (@wesleylmartin) Jon Oppenheimer- 3D Environment + Visual Effects Artist, Mobius Digital (Toesty_) #UnityClips



















